#ifndef __DrawObject__
#define __DrawObject__

#include "RenderObject.h"

class DrawObject : public RenderObject
{
private:
	int id;
	float angle;
	float escale;
	bool flipx,flipy;


public:
	DrawObject(int tx,int ty, int tz, int tid);
	DrawObject(int tx, int ty, int tz, int tid, float tangle);
	DrawObject(int tx, int ty, int tz, int tid, float tangle,float tescale, bool tflipx, bool tflipy);
	~DrawObject(){};
	void Draw(void);
};

#endif